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Old Dec 02, 2005, 08:47 PM // 20:47   #21
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How about some nasty spells, like:

Inversion (Hex Spell)
3 second cast, 45 second recharge
For 10 seconds, target foe suffers reversed effects of damage and healing. While afflicted, target can be targeted by friends and foes.


In other words, healing becomes damage, and damage becomes healing.
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Old Dec 02, 2005, 09:00 PM // 21:00   #22
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Wraith Summons (spell)
Summon 2 level x Wraiths. Wraiths suffer the same degeration as minions, but are immune to physical damage.

Unholy Barrier {Elite}
15 energy / 2 sec cast / 5 sec recharge / 1 pip maintainence
While you maintain this Enchantment, damage dealt to all undead allies is reduced by 20-44%. If your health is below 25% when that ally takes damage, Unholy Barrier ends.
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Old Dec 02, 2005, 09:03 PM // 21:03   #23
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Quote:
Originally Posted by striderkaaru
why are you putting minion elites in soul reaping? might as well suggest it for death magic.
I agree, even when your minion dies your get some energy back from it(the minion that is). So mortalis doleo your suggestion would not work as a Soul Reaping skill, or as a elite Death Magic. Because alot of MMs would only use that spell(skill) to make minions. Ands I got a feeling Anera Net would nerf that spell(skill) days after. Plus it would not work for PvPers.

And I should know, I play a necro MM in PvE. Maybe think along the lines of Glyph of Lesser Energy and Glyph of Renewal.
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Old Dec 02, 2005, 09:21 PM // 21:21   #24
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OMG This is it!!:

http://img524.imageshack.us/img524/4...ellcast9cv.png

Ok, Not really, just something I made when I was bored. Although it seems most of these ideas are just basically "Increase Soul reaping efficiency". Not many skills do this in GW though, and I don't think anyone would use it anyway, especially if it was Elite. I mean, Strength skills don't increase the efficiency of Strength, Energy storage skills don't directly increase the power of energy storage etc. I think if we had one, it would be something like this:

Soul Ritual
Enchantment Spell
Sacrifice 15% Max health.For [15...30] seconds, if you die whilst enchanted with Soul Ritual, all nearby allies gain +[5...15] energy.

You know, something different. This spell would be like giving all your allies Soul reaping just for your death.

Last edited by Bale_Shadowscar; Dec 02, 2005 at 09:24 PM // 21:24..
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Old Dec 02, 2005, 09:47 PM // 21:47   #25
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Suggestions:

~Offering of the Soul{Elite}
60 sec Recharge
3 sec cast
sacrifice 33%max health
Energy cost 20
For 20-30sec when any minion in area dies, another minion of same type at lvl 1-23 (level of minion is 1.25xsoulreaping attribute level, ie.. 12 sr = lvl15 minion) is raised in it's place at full health, you have no energy regeneration, and you have no soulreaping for an additional 20-30sec.

~Imagined souls
Enchantment
10 manna
1/4 sec cast
3 sec recharge
for the next 5-10 seconds, every time something in the area dies, you also gain energy from an imaginary death.


Spin off ideas:
Thanx to Carinae Dragonblood,
~Tears of the Soul{Elite}
Elite Enchantment
10 mana
1 second cast
45 second recharge
For 20-35 seconds, the effects of Soul Reaping are halved, and you gain +3 to all Necromancer attributes.

Glountz,
~Blood harvest
Enchantment
15 Mana
3sec cast
45sec recharge
4sec*(Soul Reaping+1), you gain +(Soul Reaping+1*4)health anytime you would have used soulreaping.

Fungus Amongus,
~Awaken the Soul{Elite} (I like the name)
Enchantment
25 Manna
1 Second Cast
45 Second Recharge
For the next 30-60 seconds you and your allies gain and additional 1...4 energy from each death in the area.

chippxero,
~Minion sacrifice
5 Manna
1 Second cast
Sacrifice closest minion and give target ally a +1-3 energy regen for 2-15sec.

mortalis doleo,
~Gift of a Soul{Elite}
elite enchantement:
15 energy
60 recharge
2 cast time
for the next 20-60 seconds, whenever you create a minion, that minion has no health degeneration, but takes twice as much damage.

Last edited by Yellow_lid; Dec 02, 2005 at 09:53 PM // 21:53..
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Old Dec 02, 2005, 10:05 PM // 22:05   #26
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Offering of Energy

Lose all energy. For 30 seconds you gain double benefit from soul reaping.


Energy Transfer:

Enchantment. For X...Y seconds whenever you receive energy from soul reaping, it is transfered to target ally instead.
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Old Dec 02, 2005, 10:13 PM // 22:13   #27
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Quote:
Originally Posted by Bale_Shadowscar
OMG This is it!!:

http://img524.imageshack.us/img524/4...ellcast9cv.png

Ok, Not really, just something I made when I was bored. Although it seems most of these ideas are just basically "Increase Soul reaping efficiency". Not many skills do this in GW though, and I don't think anyone would use it anyway, especially if it was Elite. I mean, Strength skills don't increase the efficiency of Strength, Energy storage skills don't directly increase the power of energy storage etc. I think if we had one, it would be something like this:

Soul Ritual
Enchantment Spell
Sacrifice 15% Max health.For [15...30] seconds, if you die whilst enchanted with Soul Ritual, all nearby allies gain +[5...15] energy.

You know, something different. This spell would be like giving all your allies Soul reaping just for your death.
This might be useful if you could cast it on others like Death Nova. Otherwise, I dont see any situation where this would be useful to carry around, unless you are in a Tombs Minion Factory group killing yourself.
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Old Dec 02, 2005, 11:07 PM // 23:07   #28
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Quote:
Originally Posted by Kool Pajamas
Energy Transfer:

Enchantment. For X...Y seconds whenever you receive energy from soul reaping, it is transfered to target ally instead.
That's a pretty cool idea.
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Old Dec 02, 2005, 11:51 PM // 23:51   #29
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Quote:
Originally Posted by Dragonblood
I agree, even when your minion dies your get some energy back from it(the minion that is). So mortalis doleo your suggestion would not work as a Soul Reaping skill, or as a elite Death Magic. Because alot of MMs would only use that spell(skill) to make minions. Ands I got a feeling Anera Net would nerf that spell(skill) days after. Plus it would not work for PvPers.

And I should know, I play a necro MM in PvE. Maybe think along the lines of Glyph of Lesser Energy and Glyph of Renewal.
im talking about having a max of 5 minions effected by the spell...

i know there are other elites that can be used with MM (echo s also good), but there should be one designed for them...

and thx yellow lid, for summing most of the skills up...
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Old Dec 03, 2005, 01:18 AM // 01:18   #30
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I can think of a couple to help in PvP:

To give a boost for the corpse-targeters:

False Incarnation
Elite Hex
5 energy
60 recharge
3/4 cast time
Target foe is hexed with False Incarnation for 10 seconds. If that foe dies while hexed with False Incarnation, he sustains no death penalty and is resurrected at full health and energy 10 seconds later, if still dead. After (15...1) seconds, if still living, that foe is killed and suffers no death penalty.

To make minions more available, despite the low death count, without becoming a problem in PvE:

Festering Corpse
Corpse Ritual
25 energy
30 recharge
3 cast time
Target corpse is reanimated as a level (4...20) spirit. For each foe in the area, this spirit suffers health degeneration of 1. After 30 seconds, if this spirit is still alive, it dies, and all exploited corpses in the area become exploitable again.
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